AI Insights · Timothy · October 2021
Top 5 Season Pass Games on iOS in the UK for Q3 2021
In Q3 2021, the top 5 season pass games on iOS in the UK—8 Ball Pool™, Subway Surfers, Pokémon UNITE, Call of Duty®: Mobile, and Candy Crush Saga—showed notable trends in downloads, revenue, and active users.
Performance of Top 5 Season Pass Games on iOS in the UK for Q3 2021
The third quarter of 2021 saw impressive performance metrics for the top 5 season pass games on iOS in the United Kingdom. This analysis, based on data from Sensor Tower, provides insights into the weekly downloads, revenue, and active user trends for these popular games.
8 Ball Pool™
Throughout Q3 2021, 8 Ball Pool™ saw fluctuating weekly revenue, peaking at around $188.9K in mid-August. Weekly downloads showed a consistent upward trend, reaching a high of approximately 37.4K in the same period. Active users also experienced growth, with numbers rising from 707.5K at the start of the quarter to around 800.6K by the end of August.
Subway Surfers
Subway Surfers showed a varied revenue pattern, with a notable peak of $8.4K in the week of August 9. Downloads peaked at around 35.7K during the first week of September. Active user numbers, however, saw a decline from approximately 1.2M in late June to just under 1M by the end of September.
Pokémon UNITE
Pokémon UNITE, which launched in late September, had an impressive start with weekly revenue reaching $28.1K in its launch week. Downloads were particularly strong, with a peak of 261.1K in the week of its release. Active user numbers were also notable, starting at 195.2K in the first week and slightly declining to 158.7K by the end of the month.
Call of Duty®: Mobile
Call of Duty®: Mobile experienced steady weekly revenue, peaking at around $193.4K at the end of August. Weekly downloads showed variability, with a high of 29.1K in early August. Active user trends were relatively stable, with numbers hovering around 300K throughout the quarter.
Candy Crush Saga
Candy Crush Saga maintained strong weekly revenue, consistently around the $500K mark, with a peak of $602.2K in mid-September. Downloads showed some fluctuation, peaking at approximately 25.2K in mid-August. Active users remained stable, averaging around 370K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in the UK. For more detailed analysis and data, visit Sensor Tower.